Critical Hit #66: Trouble on top of trouble

Critical Hit: A Major Spoilers D and D podcast
Celestial Crusade

This episode: The team takes care of one problem, only to find themselves in another predicament.

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24 thoughts on “Critical Hit #66: Trouble on top of trouble

  1. Wowee, that Matthew turn up to the 16 min mark was quite the doozy. Anyone who followed along with it gets a cookie… and Matthew gets two cookies.

  2. I think that Matthew ends up totaling atleast 45 mins of talking, and that’s what makes this show. Also, what class is Randis (The one with the “assistant” and crossbow with a wand bayonet)?

  3. I recall that Rodrigo said that he takes powers from different creatures and then gives them ‘funny hats’. Could you explain how you did this for this encounter?

    • Not that much to explain, these are monsters right out of the books, with their own powers, traits and hopes and dreams. I’m running them without any changes except just describing the way they (and their powers) look… and sound, I guess.

  4. Having technical difficulties with this one, usually I play a video game or something while listening to CH, but this episode is so complexe that I’ve listen to it twice while doing something else and I’m completely lost. Gonna listen to it again with some instant noodles, chips and a coke in a bit.

  5. Any chance you could spell out the changes in the way magic missle (and a couple of the other low-level powers)has been played? Did Orem get a feat, or did the basis for the spell get clarified?

  6. Rob- thanks for the information. I visited the WOTC errata update on their website. I am not a big Powergamer fan, but the 2 weapon attack powers look even nastier than 3.5.

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