Critical Hit: A Major Spoilers D and D podcast

This episode: The Party continues their way through the tower, and get caught up in a ring of fire.

[podcast]http://media.libsyn.com/media/majorspoilers/critical_hit_31.mp3[/podcast]

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About Author

Stephen Schleicher began his career writing for the Digital Media Online community of sites, including Digital Producer and Creative Mac covering all aspects of the digital content creation industry. He then moved on to consumer technology, and began the Coolness Roundup podcast. A writing fool, Stephen has freelanced for Sci-Fi Channel's Technology Blog, and Gizmodo. Still longing for the good ol' days, Stephen launched Major Spoilers in July 2006, because he is a glutton for punishment. You can follow him on Twitter @MajorSpoilers and tell him your darkest secrets...

6 Comments

  1. Wow, Orem most be neutral evil or something.
    There’s a very suicidal mission to stop a dangerous device, should I try my prestidigitation and TK like skills? Nah! I’ll send in my faithfull familiar who has been nothing but helpful to me thus far… It’ like sending in your dog first to see if there are mines instead of throwing a rock or something.

    I loved how Orem’s love of looting has finally caught up with him ; p

  2. Yeah the servant always gets the short end of the stick. I also enjoyed Torq’s heroic leap into the blast furnace only to get stuck in there instead. I guess thats just the way it goes being the tank of the group. Solid episode!

  3. Great episode and series, but where are these pictures that Stephen takes at the top of the rounds, I can’t seem to find them anywhere, id really like to see the battle mat to haves better idea of what’s going on
    thanks

  4. At the “you have to combine your energies to reverse the polarity of the device” moment…yeah, I was totally waiting for an “Egon, you said crossing the streams was a BAD thing” reference from Matthew. Missed opportunity *sigh*.

  5. Twitter Summary:

    #CriticalHit #Ep31 No attacking the darkness. Rotating walls w/gaps in next room. Skill challenge to save S. Skeleton in next room grabs OR.

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