Critical Hit: A Major Spoilers D and D podcast

This episode: While flying to the farmlands, our heroes are attacked by a dragon!This episode continues the fight that began in episode #26: Enter the Dargon. If you haven’t listened to the episode, best to do it first.

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[podcast]http://media.libsyn.com/media/majorspoilers/critical_hit28.mp3[/podcast]

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The Author

Stephen Schleicher

Stephen Schleicher

Stephen Schleicher began his career writing for the Digital Media Online community of sites, including Digital Producer and Creative Mac covering all aspects of the digital content creation industry. He then moved on to consumer technology, and began the Coolness Roundup podcast. A writing fool, Stephen has freelanced for Sci-Fi Channel's Technology Blog, and Gizmodo. Still longing for the good ol' days, Stephen launched Major Spoilers in July 2006, because he is a glutton for punishment.

You can follow him on Twitter @MajorSpoilers and tell him your darkest secrets...

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7 Comments

  1. J Michael T
    December 27, 2009 at 7:50 pm — Reply

    Another very cool episode guys. I was really worried there for a minute … glad everyone pulled through …

  2. sendel
    December 28, 2009 at 9:59 pm — Reply

    Just wanted to let Torq know that Burger King’s new promotion is funnel cakes. Hopefully there’s one on the travels. I forecast a BK in distress in Rodrigo’s campaign notes. =)

  3. May 31, 2010 at 1:36 pm — Reply

    I do know I’m adding comments way late but I like to keep them with the episode I have the comment for. Anyways Great episode And I ALMOST want to DL Itunes just to give you guys a 5 star rating. But I really dislike the whole proprietary thing Apple does.
    Anyways a few notes
    At the end of the round the Torqletons did not need to use healing surges as Tony (sp?) had that healing zone set up. Did it not heal 3hp every 3 seconds?

    Don’t shadowfell gloves change the damage of a spell focused thru them into necrotic damage and add a d6 extra damage? this is going by memory. I haven’t played in a long time I just remember a forum discussion about them in use with a stinking cloud and with an expanding staff and if they stacked. that even had an official ruling by a WOTC with a favorable respons.

    ITs an air ship! does it not have rigging that could have been dropped on the dragon to emobalize it…Sorry I just keep imagining the guys fastening it to the prow and using it as a figure on the prow of the boat with a mechanical muzzle that Tony could activate to make the Dragon blow acid breath during an airship battle.

    I of course have more such thoughts but I would be rambling.

    • May 31, 2010 at 3:23 pm — Reply

      Here’s the good news – You can download iTunes, and use it to download Podcasts to your heart’s content, and none of those will have any DRM or proprietary anything in them…

  4. Simba
    July 23, 2012 at 3:38 am — Reply

    Just started listening to these podcasts last month. I’ve had tons of comments I’ve wanted to write, but since they’d be three years late, I’ve abstained from posting them, but I just HAVE to say something about this episode.

    The dragon just *poof* escaping was so lame! WTF, DM? Orem, Randus and Smith all have ranged attacks; unless the dragon had a fly speed of more than 20, you should’ve let them keep taking turns as it fled, having it move farther away equal to its fly speed on each of its turns until it was out of range. They might’ve killed it! I wanted to see that thing DIE, and I’m sure the players wanted that even more. Ultra-lame ending to the podcast’s, Orem’s and Steve’s very first dragon fight; ten points will be taken from Gryffindor.

    On a positive note, I did totally start thinking “moon dragon” before you came out and said that. The creature itself was hell of cool. And of course, overall, freaking awesome podcast series; hilarious, exciting, engaging.

    (Side note: I’d’ve totally run with D&D Brian’s idea about Thoney pitching the ship to toss the dragon into the helicopter blades, and here’s how I’d’ve done it — have everyone, dragon included, make a [better of: Acrobatics or Athletics] check, DC 15. Those who succeed either jump out of the way or grab onto something, those who fail take 2d10 damage and the blades are destroyed by the impact [so they can’t keep doing this over and over]. That wouldn’t make the ship fall, of course, since the Astral Brine is presumably keeping the Proud Baroness gravitationally neutral, though it would slow the ship somewhat and add to Thoney’s repair costs later on.)

  5. October 19, 2016 at 8:12 pm — Reply

    I just started listening to this show a week ago when my work banned watching videos on our phones. So I moved to podcasts. And then Rodrigo dropped a Coheed/Prize Fighter Inferno reference in the first minute. Love it, love the show, and I know it’s super late to the game but if you guys read these comments, I’m loving it!

  6. Calleigh
    January 11, 2017 at 1:10 pm — Reply

    Twitter Summary: #CriticalHit #Ep28 Torq carves his name into the side of the Dargon before it runs away. By this time the troupe has arrived at the tower.

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